地牢围攻2的MOD用tankviewer解压后,编辑后如何生成*.ds2res文件?
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//////制作物品-第一幕(普通)武器
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这是入门必备的代码,英文翻译过来就是:精心设计项目——方法1(普通)武器。这样的开头有三个,分别代表武器,盔甲,魔法饰品。
制作物品-第一幕(普通)盔甲精心设计项目-方法一(普通)盔甲制作物品-第一幕(普通)魔法!精心设计的项目——方法一(正常)魔术!那就要看是武器、盔甲还是魔法饰品了。现在来介绍武器。[t:template,n:wpn _ a 1 _ nor _ crafted _ 1]
{
专长= base _ sword _ template
doc = " wpn _ a 1 _ nor _ crafted _ 1 ";
[方面]
{
model = m _ w _ misc _ lance-evil soldier-01;
[纹理]
{
0 = b _ w _ misc _ lance-evil soldier-01;
} gold _ value = 1;//TAG=jmc_fixed// [t:template,n:wpn _ a 1 _ nor _ crafted _ 1]
use _ pcontent _ gold _ value = false
“模板”就是模板的意思,也就是你选择修改的武器在游戏中显示的是哪个。这是一把巨剑,它的格式一定是这样的。大括号是最重要的分隔符。Gold_value = 1,就是修改这把剑的价格。1在游戏中卖出3个金币。不要改的太高。我试图把它建得太高。在游戏里展示的时候是无价的。我不能买它。[攻击]
{
damage _ min = 77777
damage _ max = 88888
攻击是你的剑的攻击力【普通】
{
Screen_name = "~战神之光~ ";
Base_screen_name = "中国制造";
稀有=独特;
allow _ modifiers = false
is _ pcontent _ allowed = false
}
[图形用户界面]
{
equip_requirements =混战:# item _ level-8.0;
inventory _ icon = b _ GUI _ ig _ I _ w _ MSC _ lance-evil soldier-01;
库存_宽度= 2;
inventory _ height = 4;
item _ level = 1;
}中文这里那里都可以修改,在游戏中显示。只有简体版可以显示中文,市内英文没问题。其中有些你应该懂的其实是英语。[魔法]
{
[魔法]
{
[*]//增加智力
{
alter = alter _ intelligence;
值= 250;
描述= "挥剑者智力提高250 ";
持续时间= # infinite
is _ permanent = true
is _ single _ instance = false
}也是一样的。中文的词是description,value = 250,它的值可以随意修改,所以不要夸大[*]//以增加敏捷性。
{
变更= alter _灵巧;
值= 250;
描述= "剑客敏捷提升250 ";
持续时间= # infinite
is _ permanent = true
is _ single _ instance = false
][*]//增加力量
{
蚀变= alter _ strength
值= 500;
Description = "增加500点力量";
持续时间= # infinite
is _ permanent = true
is _ single _ instance = false
custom _ effect = " stat _ strong ";//必须是唯一的效果
custom _ effect _ sk rit = world \ global \ enchances \ weapon _ enchant . sk rit
?武器_ ffx = ffx _法术_ str _奖金_剑;
}这里是“is _ single _ instance = false”代码下方是这把剑的视觉效果代码,显示游戏中的红光,有很多视觉效果,包括:custom_effect = "混战_大火";
custom _ effect _ sk rit = world \ global \ enchances \ weapon _ enchant . sk rit
?武器_ ffx = ffx _法术_火焰_剑
& amphit _ ffx = ffx _ spell _ fire _ sword _ hit;火焰效果custom_effect = "混战_闪电";
custom _ effect _ sk rit = world \ global \ enchances \ weapon _ enchant . sk rit
?武器_ ffx = ffx _法术_闪电_剑
& amphit _ ffx = ffx _ spell _ lightning _ sword _ hit;闪电效果custom_effect = "混战_冰";
custom _ effect _ sk rit = world \ global \ enchances \ weapon _ enchant . sk rit
?武器_ ffx = ffx _法术_冰_剑
& amphit _ ffx = ffx _ spell _ ice _ sword _ hit;冰冻效果custom_effect = "混战_伤害";
custom _ effect _ sk rit = world \ global \ enchances \ weapon _ enchant . sk rit
?武器_ ffx = ffx _法术_伤害_加成_剑
& amphit _ ffx = ffx _ spell _ damage _ bonus _ sword _ hit;死亡魔法效果
custom _ effect = " the _ curling _ stream ";
custom _ effect _ sk rit = world \ global \ enchances \ weapon _ enchant . sk rit
?weapon _ ffx = ffx _ wpn _ the _ curving _ stream;湾流可以先写加载[*]//增加智能。
{
alter = alter _ intelligence;
值= 250;
描述= "挥剑者智力提高250 ";
持续时间= # infinite
is _ permanent = true
is _ single _ instance = false
}[*]//每次命中都恢复魔法。
{
改动= alter _ mana _ bonus
值= 700;
Description = "每次打击敌人恢复700法力";
持续时间= # infinite
is _ permanent = true
is _ single _ instance = false
}[*]//增加?%魔法伤害抗性
{
蚀变= alter _ magical _ resistance
值= 1.00;
描述= "敌方魔法伤害100%低";
持续时间= # infinite
is _ permanent = true
is _ single _ instance = false
}[*]//物理伤害反射
{
变更= alter _ reflect _ damage
值= 1000;
Description = "退回敌人的材料攻击10次";
持续时间= # infinite
is _ permanent = true
is _ single _ instance = false
}[*]//增加最大寿命
{
alteration = alter _ max _ life
值= 1500;
Description = "持剑人增加1500生命值";
持续时间= # infinite
is _ permanent = true
is _ single _ instance = false
}[*]//增加最大魔法。
{
alteration = alter _ max _ mana
值= 1000;
Description = "持剑人增加1000魔点";
持续时间= # infinite
is _ permanent = true
is _ single _ instance = false
}[*]//每杀死一个怪物增加经验。
{
变更= alter _ experience _ gawn;
值= 1000;
描述= "杀死一个邪恶生物的经验增加10倍";
持续时间= # infinite
is _ permanent = true
is _ single _ instance = false
}[*]//增加魔法攻击力
{
alternation = alter _ cmagic _ damage _ percent;
值= 500;
描述= "持剑人使用魔法时会增加5倍力量";
持续时间= # infinite
is _ permanent = true
is _ single _ instance = false
}[*]//增加物理攻击力
{
alternation = alter _ nmagic _ damage _ percent;
值= 1000;
描述=“持剑人的材料攻击将增加10倍”;
持续时间= # infinite
is _ permanent = true
is _ single _ instance = false
}[*]//增加魔法物品掉落的几率。
{
alternation = alter _ magic _ find _ chance;
值= 1000;//平均值100%
Description = "持剑人找到具有魔法属性装备的几率增加10倍";
持续时间= # infinite
is _ permanent = true
is _ single _ instance = false
}[*]//增加近战技能
{
变更=变更_近战_被动_技能;
值= 20;
描述= "持剑人拥有战神技能,近战技能增加20 ";
持续时间= # infinite
is _ permanent = true
is _ single _ instance = false
}[*]//增加远程技能
{
变更=变更_远程_被动_技能;
值= 20;
描述= "持剑人拥有猎神技能,远程技能提升20级";
持续时间= # infinite
is _ permanent = true
is _ single _ instance = false
}[*]//增加战斗魔法技能
{
变更= ALTER _ COMBAT _ MAGIC _ PASSIVE _ SKILLS;
值= 20;
描述=“持剑人拥有恶魔技能,战斗魔法提升20级”;
持续时间= # infinite
is _ permanent = true
is _ single _ instance = false
}[*]//增加自然魔法技能
{
变更= ALTER _ NATURE _ MAGIC _ PASSIVE _ SKILLS;
值= 20;
描述=“剑客有女娲之技,自然魔法增加20”;
持续时间= # infinite
is _ permanent = true
is _ single _ instance = false
}[*]//增加装甲
{
alter = alter _ armor;
值= 2500;
描述= "增加护甲2500点";
持续时间= # infinite
is _ permanent = true
is _ single _ instance = false
}[*]//增加生命的韧性
{
alternation = alter _ life _ recovery _ unit;
值= 100;
Description = "增加生命回复100% ";
持续时间= # infinite
is _ permanent = true
is _ single _ instance = false
}[*]//增加魔法韧性。
{
alternation = alter _ mana _ recovery _ unit;
值= 100;
Description = "增加魔法韧性100% ";
持续时间= # infinite
is _ permanent = true
is _ single _ instance = false
}[*]//提高独门技能的恢复速度。
{
alternation = alter _ power _ reload;
值= 50000;
Description = "每次攻击都能恢复绝技";
持续时间= # infinite
is _ permanent = true
is _ single _ instance = false
}[*]//增加伤害百分比{
alteration = alter _混战_伤害_来源_百分比;
值= 2.50;
描述= "+250%伤害";
持续时间= # infinite
is _ permanent = true
is _ single _ instance = false
custom_effect = "混战_技能";
custom _ effect _ sk rit = world \ global \ enchances \ weapon _ enchant . sk rit
?武器_ ffx = ffx _法术_技能_加成_剑;
}[*]//每命中一次奖励生命值。
{
变更= alter _ life _ bonus
值= 500;
description = "还原& lt值& gt每次命中的生命值";
持续时间= # infinite
is _ permanent = true
is _ single _ instance = false
}[*]//每次命中的魔法加成
{
改动= alter _ mana _ bonus
值= 500;
description = "还原& lt值& gt每击法力";
持续时间= # infinite
is _ permanent = true
is _ single _ instance = false
}[*]//冻结敌人概率
{
alternation = ALTER _ FREEZE _ CHANCE;
值= 1.00;
description = "100%几率冻结敌人";
持续时间= # infinite
is _ permanent = true
is _ single _ instance = false
}[*]//增加最大伤害百分比
{
改动= alter _混战_伤害_最大;
值= 250;
描述= "+& lt;值& gt最大伤害";
持续时间= # infinite
is _ permanent = true
is _ single _ instance = false
custom_effect = "混战_伤害";
custom _ effect _ sk rit = world \ global \ enchances \ weapon _ enchant . sk rit
?武器_ ffx = ffx _法术_伤害_加成_剑;
}[*]//最小伤害
{
改动= alter _混战_伤害_最小;
值= 77777;
描述= "+& lt;值& gt最小伤害";
持续时间= # infinite
is _ permanent = true
}[*]//最大伤害
{
改动= alter _混战_伤害_最大;
值= 88888;
描述= "+& lt;值& gt最大伤害";
持续时间= # infinite
is _ permanent = true
}[*]//偷命
{
alter = alter _ life _ steal;
值= 100;
描述= " & lt值& gt%生命值窃取";
持续时间= # infinite
is _ permanent = true
}[*]//火焰伤害
{
alter = alter _ custom _ damage _ fire;
值= 800;
max _ value = 1500;
description = "添加& lt值& gt到& ltmax _ value & gt火损”;
持续时间= # infinite
is _ permanent = true}
[*]//闪电伤害
{
变更= alter _ custom _ damage _ lightning;
值= 800;
max _ value = 1500;
description = "添加& lt值& gt到& ltmax _ value & gt雷电伤害”;
持续时间= # infinite
is _ permanent = true
is _ single _ instance = false
}[*]//死亡魔法伤害
{
改动= alter _ custom _ damage _ death
值= 800;
max _ value = 1500;
description = "添加& lt值& gt到& ltmax _ value & gt死亡伤害”;
持续时间= # infinite
is _ permanent = true
is _ single _ instance = false
}[*]//冰冻伤害
{
alter = alter _ custom _ damage _ ice;
值= 800;
max _ value = 1500;
description = "添加& lt值& gt到& ltmax _ value & gt冰损”;
持续时间= # infinite
is _ permanent = true
is _ single _ instance = false
}[*]//闪避概率
{
alternation = alter _ chance _ to _ dodge _ hit _混战;
值= 1.00;
描述= "+100%闪避敌人的攻击";
持续时间= # infinite
is _ permanent = true
is _ single _ instance = false
}[*]//增加攻击范围
{
改动= alter _ chance _ to _ block _ ranged _ damage;
值= 150;
描述= "+& lt;值& gt%的几率阻挡远程攻击";
持续时间= # infinite
is _ permanent = true
is _ single _ instance = false}以上可以改成任何装备,但是不要改成盾牌,衣服,戒指之类的攻击。最重要的是你自己的实践,你说不清楚。尝试做一两个mod会有很大的进步。其实自己修改一个MOD很容易。最后祝大家游戏愉快。