地牢围攻2的MOD用tankviewer解压后,编辑后如何生成*.ds2res文件?

是*的路径。你生成的dsres文件和原来的路径一样吗?你用坦克观察仪检查过了吗?比如你解压的MOD的路径是world \ content db \ templates \ interactive \ gas文件。在你修改它并把它打包成一个*。dsres文件用Tankcreator,你应该创建world \ world \ content db \ templates \ interactive \ gas文件的文件夹路径。*。这样生成的dsres文件与原路径相同,也是一个world \ content db \ templates \ interactive \ gas文件,所以可以使用。如果这一切都失败了,那你就把代码改错了。

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//////制作物品-第一幕(普通)武器

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这是入门必备的代码,英文翻译过来就是:精心设计项目——方法1(普通)武器。这样的开头有三个,分别代表武器,盔甲,魔法饰品。

制作物品-第一幕(普通)盔甲精心设计项目-方法一(普通)盔甲制作物品-第一幕(普通)魔法!精心设计的项目——方法一(正常)魔术!那就要看是武器、盔甲还是魔法饰品了。现在来介绍武器。[t:template,n:wpn _ a 1 _ nor _ crafted _ 1]

{

专长= base _ sword _ template

doc = " wpn _ a 1 _ nor _ crafted _ 1 ";

[方面]

{

model = m _ w _ misc _ lance-evil soldier-01;

[纹理]

{

0 = b _ w _ misc _ lance-evil soldier-01;

} gold _ value = 1;//TAG=jmc_fixed// [t:template,n:wpn _ a 1 _ nor _ crafted _ 1]

use _ pcontent _ gold _ value = false

“模板”就是模板的意思,也就是你选择修改的武器在游戏中显示的是哪个。这是一把巨剑,它的格式一定是这样的。大括号是最重要的分隔符。Gold_value = 1,就是修改这把剑的价格。1在游戏中卖出3个金币。不要改的太高。我试图把它建得太高。在游戏里展示的时候是无价的。我不能买它。[攻击]

{

damage _ min = 77777

damage _ max = 88888

攻击是你的剑的攻击力【普通】

{

Screen_name = "~战神之光~ ";

Base_screen_name = "中国制造";

稀有=独特;

allow _ modifiers = false

is _ pcontent _ allowed = false

}

[图形用户界面]

{

equip_requirements =混战:# item _ level-8.0;

inventory _ icon = b _ GUI _ ig _ I _ w _ MSC _ lance-evil soldier-01;

库存_宽度= 2;

inventory _ height = 4;

item _ level = 1;

}中文这里那里都可以修改,在游戏中显示。只有简体版可以显示中文,市内英文没问题。其中有些你应该懂的其实是英语。[魔法]

{

[魔法]

{

[*]//增加智力

{

alter = alter _ intelligence;

值= 250;

描述= "挥剑者智力提高250 ";

持续时间= # infinite

is _ permanent = true

is _ single _ instance = false

}也是一样的。中文的词是description,value = 250,它的值可以随意修改,所以不要夸大[*]//以增加敏捷性。

{

变更= alter _灵巧;

值= 250;

描述= "剑客敏捷提升250 ";

持续时间= # infinite

is _ permanent = true

is _ single _ instance = false

][*]//增加力量

{

蚀变= alter _ strength

值= 500;

Description = "增加500点力量";

持续时间= # infinite

is _ permanent = true

is _ single _ instance = false

custom _ effect = " stat _ strong ";//必须是唯一的效果

custom _ effect _ sk rit = world \ global \ enchances \ weapon _ enchant . sk rit

?武器_ ffx = ffx _法术_ str _奖金_剑;

}这里是“is _ single _ instance = false”代码下方是这把剑的视觉效果代码,显示游戏中的红光,有很多视觉效果,包括:custom_effect = "混战_大火";

custom _ effect _ sk rit = world \ global \ enchances \ weapon _ enchant . sk rit

?武器_ ffx = ffx _法术_火焰_剑

& amphit _ ffx = ffx _ spell _ fire _ sword _ hit;火焰效果custom_effect = "混战_闪电";

custom _ effect _ sk rit = world \ global \ enchances \ weapon _ enchant . sk rit

?武器_ ffx = ffx _法术_闪电_剑

& amphit _ ffx = ffx _ spell _ lightning _ sword _ hit;闪电效果custom_effect = "混战_冰";

custom _ effect _ sk rit = world \ global \ enchances \ weapon _ enchant . sk rit

?武器_ ffx = ffx _法术_冰_剑

& amphit _ ffx = ffx _ spell _ ice _ sword _ hit;冰冻效果custom_effect = "混战_伤害";

custom _ effect _ sk rit = world \ global \ enchances \ weapon _ enchant . sk rit

?武器_ ffx = ffx _法术_伤害_加成_剑

& amphit _ ffx = ffx _ spell _ damage _ bonus _ sword _ hit;死亡魔法效果

custom _ effect = " the _ curling _ stream ";

custom _ effect _ sk rit = world \ global \ enchances \ weapon _ enchant . sk rit

?weapon _ ffx = ffx _ wpn _ the _ curving _ stream;湾流可以先写加载[*]//增加智能。

{

alter = alter _ intelligence;

值= 250;

描述= "挥剑者智力提高250 ";

持续时间= # infinite

is _ permanent = true

is _ single _ instance = false

}[*]//每次命中都恢复魔法。

{

改动= alter _ mana _ bonus

值= 700;

Description = "每次打击敌人恢复700法力";

持续时间= # infinite

is _ permanent = true

is _ single _ instance = false

}[*]//增加?%魔法伤害抗性

{

蚀变= alter _ magical _ resistance

值= 1.00;

描述= "敌方魔法伤害100%低";

持续时间= # infinite

is _ permanent = true

is _ single _ instance = false

}[*]//物理伤害反射

{

变更= alter _ reflect _ damage

值= 1000;

Description = "退回敌人的材料攻击10次";

持续时间= # infinite

is _ permanent = true

is _ single _ instance = false

}[*]//增加最大寿命

{

alteration = alter _ max _ life

值= 1500;

Description = "持剑人增加1500生命值";

持续时间= # infinite

is _ permanent = true

is _ single _ instance = false

}[*]//增加最大魔法。

{

alteration = alter _ max _ mana

值= 1000;

Description = "持剑人增加1000魔点";

持续时间= # infinite

is _ permanent = true

is _ single _ instance = false

}[*]//每杀死一个怪物增加经验。

{

变更= alter _ experience _ gawn;

值= 1000;

描述= "杀死一个邪恶生物的经验增加10倍";

持续时间= # infinite

is _ permanent = true

is _ single _ instance = false

}[*]//增加魔法攻击力

{

alternation = alter _ cmagic _ damage _ percent;

值= 500;

描述= "持剑人使用魔法时会增加5倍力量";

持续时间= # infinite

is _ permanent = true

is _ single _ instance = false

}[*]//增加物理攻击力

{

alternation = alter _ nmagic _ damage _ percent;

值= 1000;

描述=“持剑人的材料攻击将增加10倍”;

持续时间= # infinite

is _ permanent = true

is _ single _ instance = false

}[*]//增加魔法物品掉落的几率。

{

alternation = alter _ magic _ find _ chance;

值= 1000;//平均值100%

Description = "持剑人找到具有魔法属性装备的几率增加10倍";

持续时间= # infinite

is _ permanent = true

is _ single _ instance = false

}[*]//增加近战技能

{

变更=变更_近战_被动_技能;

值= 20;

描述= "持剑人拥有战神技能,近战技能增加20 ";

持续时间= # infinite

is _ permanent = true

is _ single _ instance = false

}[*]//增加远程技能

{

变更=变更_远程_被动_技能;

值= 20;

描述= "持剑人拥有猎神技能,远程技能提升20级";

持续时间= # infinite

is _ permanent = true

is _ single _ instance = false

}[*]//增加战斗魔法技能

{

变更= ALTER _ COMBAT _ MAGIC _ PASSIVE _ SKILLS;

值= 20;

描述=“持剑人拥有恶魔技能,战斗魔法提升20级”;

持续时间= # infinite

is _ permanent = true

is _ single _ instance = false

}[*]//增加自然魔法技能

{

变更= ALTER _ NATURE _ MAGIC _ PASSIVE _ SKILLS;

值= 20;

描述=“剑客有女娲之技,自然魔法增加20”;

持续时间= # infinite

is _ permanent = true

is _ single _ instance = false

}[*]//增加装甲

{

alter = alter _ armor;

值= 2500;

描述= "增加护甲2500点";

持续时间= # infinite

is _ permanent = true

is _ single _ instance = false

}[*]//增加生命的韧性

{

alternation = alter _ life _ recovery _ unit;

值= 100;

Description = "增加生命回复100% ";

持续时间= # infinite

is _ permanent = true

is _ single _ instance = false

}[*]//增加魔法韧性。

{

alternation = alter _ mana _ recovery _ unit;

值= 100;

Description = "增加魔法韧性100% ";

持续时间= # infinite

is _ permanent = true

is _ single _ instance = false

}[*]//提高独门技能的恢复速度。

{

alternation = alter _ power _ reload;

值= 50000;

Description = "每次攻击都能恢复绝技";

持续时间= # infinite

is _ permanent = true

is _ single _ instance = false

}[*]//增加伤害百分比{

alteration = alter _混战_伤害_来源_百分比;

值= 2.50;

描述= "+250%伤害";

持续时间= # infinite

is _ permanent = true

is _ single _ instance = false

custom_effect = "混战_技能";

custom _ effect _ sk rit = world \ global \ enchances \ weapon _ enchant . sk rit

?武器_ ffx = ffx _法术_技能_加成_剑;

}[*]//每命中一次奖励生命值。

{

变更= alter _ life _ bonus

值= 500;

description = "还原& lt值& gt每次命中的生命值";

持续时间= # infinite

is _ permanent = true

is _ single _ instance = false

}[*]//每次命中的魔法加成

{

改动= alter _ mana _ bonus

值= 500;

description = "还原& lt值& gt每击法力";

持续时间= # infinite

is _ permanent = true

is _ single _ instance = false

}[*]//冻结敌人概率

{

alternation = ALTER _ FREEZE _ CHANCE;

值= 1.00;

description = "100%几率冻结敌人";

持续时间= # infinite

is _ permanent = true

is _ single _ instance = false

}[*]//增加最大伤害百分比

{

改动= alter _混战_伤害_最大;

值= 250;

描述= "+& lt;值& gt最大伤害";

持续时间= # infinite

is _ permanent = true

is _ single _ instance = false

custom_effect = "混战_伤害";

custom _ effect _ sk rit = world \ global \ enchances \ weapon _ enchant . sk rit

?武器_ ffx = ffx _法术_伤害_加成_剑;

}[*]//最小伤害

{

改动= alter _混战_伤害_最小;

值= 77777;

描述= "+& lt;值& gt最小伤害";

持续时间= # infinite

is _ permanent = true

}[*]//最大伤害

{

改动= alter _混战_伤害_最大;

值= 88888;

描述= "+& lt;值& gt最大伤害";

持续时间= # infinite

is _ permanent = true

}[*]//偷命

{

alter = alter _ life _ steal;

值= 100;

描述= " & lt值& gt%生命值窃取";

持续时间= # infinite

is _ permanent = true

}[*]//火焰伤害

{

alter = alter _ custom _ damage _ fire;

值= 800;

max _ value = 1500;

description = "添加& lt值& gt到& ltmax _ value & gt火损”;

持续时间= # infinite

is _ permanent = true}

[*]//闪电伤害

{

变更= alter _ custom _ damage _ lightning;

值= 800;

max _ value = 1500;

description = "添加& lt值& gt到& ltmax _ value & gt雷电伤害”;

持续时间= # infinite

is _ permanent = true

is _ single _ instance = false

}[*]//死亡魔法伤害

{

改动= alter _ custom _ damage _ death

值= 800;

max _ value = 1500;

description = "添加& lt值& gt到& ltmax _ value & gt死亡伤害”;

持续时间= # infinite

is _ permanent = true

is _ single _ instance = false

}[*]//冰冻伤害

{

alter = alter _ custom _ damage _ ice;

值= 800;

max _ value = 1500;

description = "添加& lt值& gt到& ltmax _ value & gt冰损”;

持续时间= # infinite

is _ permanent = true

is _ single _ instance = false

}[*]//闪避概率

{

alternation = alter _ chance _ to _ dodge _ hit _混战;

值= 1.00;

描述= "+100%闪避敌人的攻击";

持续时间= # infinite

is _ permanent = true

is _ single _ instance = false

}[*]//增加攻击范围

{

改动= alter _ chance _ to _ block _ ranged _ damage;

值= 150;

描述= "+& lt;值& gt%的几率阻挡远程攻击";

持续时间= # infinite

is _ permanent = true

is _ single _ instance = false}以上可以改成任何装备,但是不要改成盾牌,衣服,戒指之类的攻击。最重要的是你自己的实践,你说不清楚。尝试做一两个mod会有很大的进步。其实自己修改一个MOD很容易。最后祝大家游戏愉快。