作业快做完了游戏
导入Android . app . activity;
导入Android . OS . bundle;
导入Android . view . display;
导入Android . view . menu;
导入Android . view . menuitem;
导入Android . view . window;
导入Android . view . window manager;
公共类MainActivity扩展Activity {
GameView gameView = null
@覆盖
public void on create(Bundle saved instancestate){
super . oncreate(savedInstanceState);
this.getWindow()。requestFeature(窗口。特征_编号_标题);
this.getWindow()。setFlags(WindowManager。LayoutParams.FLAG_FULLSCREEN,WindowManager。layout params . FLAG _ full screen);
display display = this . getwindowmanager()。getDefaultDisplay();
gameView = new GameView(this,display.getWidth()、display . getheight());
setContentView(游戏视图);
}
@覆盖
public boolean onCreateOptionsMenu(菜单菜单){
Menu.add ("restart ")。seticon(Android . r . drawable . IC _ menu _ my places);
menu . add(" exit ");
return super . oncreateoptionsmenu(菜单);
}
@覆盖
public boolean onoptions item selected(菜单项){
If(item.getTitle()。等于(“重新启动”){
game view . can play = true;
game view . chess = new int[game view . row][game view . col];
game view . invalidate();
}else if(item.getTitle()。等于("退出")){
finish();
}
返回super . onoptionsitems elected(item);
}
}
包com.fiveChess
导入Android . app . alert dialog;
导入Android . content . context;
导入Android . content . dialog interface;
导入Android . graphics . canvas;
导入Android . graphics . color;
导入Android . graphics . paint;
导入Android . graphics . paint . style;
导入Android . view . motion event;
导入Android . view . view;
公共类游戏视图扩展视图{
Context上下文= null
int屏幕宽度,屏幕高度;
字符串消息= " ";//提示轮到哪个玩家了
int row,col//带下划线的行数和列数
int步长= 30;//每个网格的棋盘间距
int[][]chess = null;//0表示没有棋子,1表示黑棋,2表示白旗。
boolean isBlack = true
布尔canPlay = true
公共游戏视图(上下文Context,int screenWidth,int screenHeight) {
超级(上下文);
this.context = context
this . screen width = screen width;
this . screen height = screen height;
This.message = "黑的先走";
row =(screen height-50)/step length+1;
col =(屏幕宽度-10)/步长+1;
chess = new int[row][col];
}
@覆盖
受保护的void onDraw(画布画布){
super.onDraw(画布);
油漆油漆=新油漆();
paint.setColor(颜色。白色);
canvas.drawRect(0,0,screenWidth,screenHeight,paint);//绘制背景
paint.setColor(颜色。蓝色);
paint . settextsize(25);
canvas.drawText(message,(screenWidth-100)/2,30,paint);//画出最上面的字
paint.setColor(颜色。黑色);
//画一个棋盘
for(int I = 0;我& lt排;i++){
canvas.drawLine(10,50+I *步长,10+(col-1)*步长,50+I *步长,画图);
}
for(int I = 0;我& ltcoli++){
canvas . drawline(10+i*stepLength,50,10+I * stepLength,50+(row-1)*stepLength,paint);
}
for(int r = 0;r & lt排;r++){
for(int c = 0;c & ltcolc++){
if(chess[r][c] == 1){
paint.setColor(颜色。黑色);
paint.setStyle(Style。填充);
canvas . draw circle(10+c *步长,50+r *步长,10,画图);
}else if(chess[r][c] == 2){
//画白棋
paint.setColor(颜色。白色);
paint.setStyle(Style。填充);
canvas . draw circle(10+c *步长,50+r *步长,10,画图);
paint.setColor(颜色。黑色);
paint.setStyle(Style。笔画);
canvas . draw circle(10+c *步长,50+r *步长,10,画图);
}
}
}
}
@覆盖
public boolean onTouchEvent(运动事件事件){
如果(!can play){ return false;}
float x = event . getx();
float y = event . gety();
int r = math . round((y-50)/步长);
int c = math . round((x-10)/步长);
if(r & lt;0 | | r & gtrow-1 | | c & lt;0 | | c >;col-1){返回false}
if(chess[r][c]!= 0){返回false}//如果有棋子,就不再抽棋子。
如果(isBlack){
国际象棋[r][c]= 1;
isBlack = false
Message = "轮到白了";
}否则{
国际象棋[r][c]= 2;
isBlack = true
Message = "轮到黑棋了";
}
invalidate();
if(judge(r,c,0,1))返回false
if(judge(r,c,1,0))返回false
if(judge(r,c,1,1))返回false
if(judge(r,c,1,-1))返回false
返回super.onTouchEvent(事件);
}
Private Boolean Judge (int r,int c,int x,int y) {//r,c表示行和列,x表示y方向的偏移量,y表示x方向的偏移量。
int count = 1;
int a = r;
int b = c;
while(r & gt;= 0 & amp& ampr & lt排与排。& ampc & gt= 0 & amp& ampc & ltcol & amp& ampr+x & gt;= 0 & amp& ampr+x & lt;排与排。& ampc+y & gt;= 0 & amp& ampc+y & lt;col & amp& amp国际象棋[r][c] ==国际象棋[r+x][c+y]){
count++;
如果(y & gt0){
c++;
} else if(y & lt;0){
c-;
}
if(x & gt;0){
r++;
} else if(x & lt;0){
r-;
}
}
while(a & gt;= 0 & amp& ampa & lt排与排。& ampb & gt= 0 & amp& ampb & ltcol & amp& ampa-x & gt;= 0 & amp& ampa-x & lt;排与排。& ampb-y & gt;= 0 & amp& ampb-y & lt;col & amp& amp象棋[a][b] ==象棋[a-x][b-y]){
count++;
如果(y & gt0){
B-;
} else if(y & lt;0){
b++;
}
if(x & gt;0){
a-;
} else if(x & lt;0){
a++;
}
}
if(count & gt;=5){
String str =
如果(isBlack){
Str = "白棋胜利";
}否则{
Str = "黑胜利";
}
新建警报对话框。构建器(上下文)。settitle(“游戏结束”)。setmessage(字符串)。setpositivebutton("重新启动",新的对话界面。onclick listener () {
@覆盖
public void onClick(dialog interface dialog,int which) {
chess = new int[row][col];
invalidate();
}
}).setNegativeButton("看棋局",新的对话界面。onclick listener () {
@覆盖
public void onClick(dialog interface dialog,int which) {
canPlay = false
}
}).show();
返回true
}
返回false
}
}
PS:五子棋,直接在程序里画的,没有图片。注意,我发送了两个文件,一个活动文件和一个类文件。不要把它当成一个文件。