《圣域2》堕落天使怎么修改“钱”?

给你个好东西吧 请看完它

修改目标文件:\scripts\server\balance

修改前请先备份balance

ZRareExpectation15 = 2,

ZRareExpectation14 = 6,

ZRareExpectation13 = 14,

ZRareExpectation12 = 16,

ZRareExpectation11 = 24,

ZRareExpectation10 = 34,

ZRareExpectation09 = 46,

ZRareExpectation08 = 58,

ZRareExpectation07 = 72,

ZRareExpectation06 = 88,

ZRareExpectation05 = 106,

ZRareExpectation04 = 124,

ZRareExpectation03 = 144,

ZRareExpectation02 = 166,

ZRareExpectation01 = 456,

ZRareExpectation00 = 1000

对应稀有级别物品的出现概率,把最上面3项的数字改成1000,把00—13的数字全改成0,这样掉的就全是暗金装和绿色套装,想见白版装备都难

ZRareBasepoints15 = 1350,

ZRareBasepoints14 = 1320,

ZRareBasepoints13 = 1290,

ZRareBasepoints12 = 1260,

ZRareBasepoints11 = 1230,

ZRareBasepoints10 = 1200,

ZRareBasepoints09 = 1175,

ZRareBasepoints08 = 1150,

ZRareBasepoints07 = 1125,

ZRareBasepoints06 = 1100,

ZRareBasepoints05 = 1080,

ZRareBasepoints04 = 1060,

ZRareBasepoints03 = 1040,

ZRareBasepoints02 = 1020,

ZRareBasepoints01 = 1000,

ZRareBasepoints00 = 750,

对应稀有级别物品的主属性(武器=攻击力,防具=护甲值),数值x10,都会x10倍效果,改到x100,掉落物品的主属性都会x100倍,以此类推

ZRareBonusamount14 = 4,

ZRareBonusamount13 = 4,

ZRareBonusamount12 = 4,

ZRareBonusamount15 = 4,

ZRareBonusamount11 = 3,

ZRareBonusamount10 = 3,

ZRareBonusamount09 = 3,

ZRareBonusamount08 = 2,

ZRareBonusamount07 = 2,

ZRareBonusamount06 = 2,

ZRareBonusamount05 = 1,

ZRareBonusamount04 = 1,

ZRareBonusamount03 = 0,

ZRareBonusamount02 = 0,

ZRareBonusamount01 = 0,

ZRareBonusamount00 = 0,

对应稀有级别物品附加属性数量

RangeClearFOW = 600,视野范围,改大后可以提高地图探索度,跑少很多路

DropMaxRandomRare = 13,

DropPowerupRare = 4,

这个不是提高稀有物品掉率,而是提高物品稀有程度,2项都设成13后,掉落的药水和宝石等100% 会变成暗金物品,但效果没变,就是卖掉可以得到许多钱,但同样地你去商店买暗金药水也得用许多钱...

IsUsableByHero = 700, 是否英雄可用,改高了掉的就都是你本职用的东西(不要超过1000,不然只掉武器和戒指,没衣服)

IsRuneForHero = 400, 是否掉本职业符石 1000上限

SkillGroupPoints = 5, 进阶技能需要的前置点,改成0就可以直接学习进阶技能,比如双持武器就不需要学前面的武器技能了

QuestExplow = 任务所给的最小经验

QuestGoldlow = 任务所给的最小金钱

QuestGoldmax = 任务所给的最大金钱

QuestExpmax = 任务所给的最大经验

喜欢任务的稍微修改高些不至于跑2小时任务比打怪10分钟来的慢这种事

MP_experience = {100000,115000,132500,155000,182500}, 打怪经验值倍数

ExpTeamBonus = 1333, 组队经验奖励

NORMAL_STANDARD = 350, 普通怪物的掉宝率 1000上限

NORMAL_RUNE = 15, 普通怪物掉符石的几率 符石就是学技能的那个东西,1000上限

CHAMP_STANDARD = 700, 怪物首领的掉宝率 首领就是看小地图上深红色的怪,1000上限

CHAMP_RUNE = 45, 首领掉符石的几率,1000上限

BOSS_STANDARD = 1000, Boss 的掉宝率 1000上限

BOSS_RUNE = 600, Boss 掉符石的几率,1000上限

EXTRAGOLD = 0, 掉金钱的倍数,0 = 普通 100 就是增加 100% = 双倍,以此类推

EXTRAPOTION =0, 掉药水的倍数,同上

EXTRARUNE = 0, 掉符石的倍数,同上

Trader_Item = 2300, 商人出售武器.防具及珠宝的等级和数量,不要超过8000 否则会死机

Trader_Many = 10000, 商人出售物品的数量,这个改高了出售的物品就多了 建议30000左右,再高就会看不见商人卖神器栏的宝石

Trader_SpecialOffer = 0, 商人出售高级装备的几率,就是金色以上的物品,1000上限

Well_Potion = 1000, 掉比自己级别高的药水的几率,无需修改

QUEST_UNIQUE = 0, 通过任务报酬得到高级道具的几率 1000上限

SUBFAMDROP_LOWCHANCE = 10, 掉低级宝石,低级炼金材料的几率,1000上限

SUBFAMDROP_HIGHCHANCE = 100, 掉高级宝石,高级炼金材料的几率,1000上限

SwapRune_One = 125000, 用1个本职符石交换金钱

SwapRune_Two = 25000, 用2个本职符石交换金钱

SwapRune_Three = 5000, 用3个本职符石交换金钱

SwapRune_Four = 500, 用4个本职符石交换金钱

SwapRune_Foreign = 1500, 用其他职业符石交换金钱

ForgeSlot_BronceFactor = 1000, 锻造普通槽效果加成数值,1000就是不变,2000就是2倍效果

ForgeSlot_SilverFactor = 1070, 锻造白银槽效果加成数值,同上

ForgeSlot_GoldFactor = 1150, 锻造黄金槽效果加成数值,同上

TopLevelCalc = 200, 这个不是等级上限,是难度系数,改成999,所有的装备都成了垃圾,抗性也少得可怜。改到1,装备超BT,比直接修改装备的基础数值还要BT