寻求国际女性MG准则的完善

修改人物其实很简单。至于你说的女子桑迪舞,我不知道。我已经一年多没玩那个游戏了。是我之前完美演奏的时候在一个网上抄的,所有的音符都很详细。希望对你有用。只要你有耐心看完下面的内容,你会的。祝你游戏愉快!

通过修改客户端

完美世界国际版\元素\用户数据\字符

ini文件可以到达~

Character71.ini修改了女性羽灵形象的默认配置。

Character70.ini修改了男性羽灵形象的默认配置。

Character00.ini修改男武将形象的默认配置。

Character10.ini修改男法师图像的默认配置。

Character01.ini修改女武将形象默认配置。

Character11.ini修改女巫形象的默认配置。

Character61.ini修改了雌羽芒图像的默认配置。

Character60.ini修改男性羽芒图像的默认配置。

(妖兽省略为:character40.ini兽character41.ini妖)

3 parts]= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =

ScaleUp = 136这个区域可能是字符的初始数据。

scaleMiddle = 128

比例缩小= 118

也可能是限定值。

[BlendFace]

idFaceShape1 = 23

idFaceShape2 = 23

blendface shape = 50 = = = = = = = = = = = = = = = = = = = = = = = = = =

[脸] = = = = = = = = = =脸

scaleFaceH = 123

Scalefacev = 133 = = = = = (HV值决定脸的大小)

Idfacetex = 5 = = =(面码)

[Faling] = = = = = =(不知道是什么)

idFalingSkin = 434

idFalingTex = 436

[额头] = = = = = = = = = =金额

offset front head h = 137

offset fronthead v = 128

offsetforheadz = 128 = = =(HVZ值决定金额的位置)

rotateForehead = 128

秤额= 128 = = = =(金额)

[横纲] = = = = = = =颧骨

offsetYokeBoneH = 128

offsetYokeBoneV = 131

offsetyokebonez = 128 = = =(HVz值决定颧骨位置)

rotateYokeBone = 128

ScaleYokeBone = 128 ==== =(颧骨大小)

[脸颊] = = = = = = = =脸颊

offsetchekh = 126

offsetchekv = 123

offsetchekz = 124 = = =(HVz值决定脸颊的位置)

scale check = 126 = = = = = = =(脸颊大小)

[连锁] = = = = =连锁

offsetChainV = 124

偏移量Chainz = 128 = =(Vz的值决定了链条的位置)。

rotateChain = 128

ScaleChainH = 64 ===== =(链大小)

[下巴] = = = = =下巴

offsetJawH = 144

offsetJawV = 136

Offsetjawz = 128 = = = (HVz值决定了颚的位置)

scaleJawSpecial = 128

ScaleJawH = 104 ==== =(额头的宽度)

ScaleJawV = 126 ==== =(颚的长度)

[眼睛] = = = = = = =眼睛

IdEyeBaseTex = 257 ===(眼码)

Ideyehightex = 569 = = =(眼睑代码)

Ideyeballtex = 9 = = =(眼球码)

IdEyeShape = 36 ===(眼码)

scaleEyeH = 108

Scaleeyev = 2200 = = (HV值决定眼睛大小)

Rotateeye = 85 = = =(眼睛)

offsetEyeH = 0

offsetEyeV = 0

偏移眼睛= 0 = = = = (HVZ决定眼睛位置)

scale眼球= 0

ScaleEyeH2 = 0 ===(是否开单双眼进行修改)

0是闭区,1是开区单,2是开区双。

scaleEyeV2 = 0

rotateEye2 = 0

offsetEyeH2 = 0

offsetEyeV2 = 0

offseteyeZ2 = 0

scaleEyeBall2 = 0

[眉毛] = = = = = = =眉毛

IdBrowTex = 7 ===(眉码)

idBrowShape = 0

ScaleBrowH = 0 ===(眉毛粗细)

Scalebrowv = 0 = = =(眉毛粗细)

Rotatebrow = 0 = = =(眉毛范围)

offsetBrowH = 0

offsetBrowV = 0

Offsetbrowz = 0 = = = (HVz值决定眉毛位置)

ScaleBrowH2 = 0(是否打开单双眉进行修改)

(0表示不开取1表示开取单,2表示开取双)

scaleBrowV2 = 0

rotateBrow2 = 0

offsetBrowH2 = 0

offsetBrowV2 = 0

offsetBrowZ2 = 0

[鼻子] = = = = = = =鼻子

Idno setex = 2 = = =(鼻码)

idnosettipshape = 16 = = = =(鼻型代码)

scaleNoseTipH = 133

scaleNoseTipV = 149

ScaleNoseTipZ = 128 (HVZ值决定鼻子大小)

OffsetNoseTipV = 135 ===(机头位置)

IdNoseBridgeShape = 15 ==(鼻梁代码)

Scalebridtiph = 128 = =(桥梁尺寸)

OffsetBridgeTipZ = 76 ===(桥位置)

[嘴] = = = = = = =嘴

IdMouthUpLipLine = 89 === =(上唇代码)

IdMouthMidLipLine = 86===(接缝代码)

Idmouthdownline = 0 = = =(下唇代码)

ThickUpLip = 10 ===(上唇厚度)

ThickDownLip = 0 ===(下唇厚度)

ScaleMouthH = 0 ===== =(嘴的大小)

OffsetMouthV = 10 ==== =(嘴唇位置)

OffsetMouth = 0 = = =(嘴唇位置)

IdMouthTex = 0 ===(口码)

offsetcornerouthtspecial = 10 = = = =嘴巴左右倾斜。

Scalemouthh2 = 74 = = =(嘴部位置)

offsetcornerofoutspecial 2 = 0 = = = =嘴巴左右倾斜。

[耳朵] = = = = = = = = =耳朵

IdEarShape = 22 ===(耳形码)

ScaleEar = 125 === =(耳朵大小)

OffsetEarV = 147 ===(耳朵位置)

[头发] = = = = = = = =头发

IdHairModel = 279 ===== =发型